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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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scope
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101-125
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scopedisk103
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missilecommand
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missile.doc
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Text File
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1995-03-19
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3KB
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89 lines
Note!
This arc has been updated:
1.this file did not work with Exp. ram:
I ran it thru DJ James prg to fix this.
2. I couldn't get it to load sounds, found
out there was a .sound file missing
so I added one.
3. added b4arc and Afterarc to rename files
If these are wrong blame me not the author.
Charlie Fair Amig-Oz BBS (316)283-9210 300/1200/2400
24 hours a day.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
***** Missile Defense *****
Public Domain Program for the Amiga
by Glen Merriman, Summer-Fall 1986
100% Assembly Language. Included are
executable and documentation files,
not to be altered without my consent.
Program is called "Missile" and can
be invoked from either CLI or the
Workbench on 1.1 of any Amiga.
If sound effects are desired, be
sure the following files are present
in the same directory as "Missile":
1. boom.sound
2. explosion.sound
3. alarm.sound
4. ready.sound
5. chime.sound
6. siren.sound
7. tick.sound
You are free to change the sounds!
These sounds were simply taken from
the public domain, and new ones
can be generated using a digitizer.
However, be aware that if your new
sound is not long enough, it will
repeat over and over again. (I did
this because if the sound terminated
before the ADCMD_FREE was called,
the system would sometimes hang
when BeginIO/CMD_WRITE was later
used for another sound. Why does
this sometimes happen???)
INTERESTING TIDBITS:
* This is a multitasking program, so
try running it 2 or 3 games at once!
Of course, you'll probably want to
freeze one while another is progress.
* The sprites are not moved with the
standard ROMKernel routines (this is
the only impolite thing my program
does), and for good reason: speed.
Therefore, they do not follow the
screen they're in, and they make a
humorous distraction when you move
the game screen to back!
* For a slower paced game, run another
program in the background. A good
choice is a music program. Then the
game has background music!
* Source code is available from me and
can be obtained with a kind donation
of $5 to the following humanoid:
Glen Merriman
5602 Oak Trail
Houston, Tx. 77091
(You will get it on a disk from me if
you send for it through the mail. Of
course, the costs of the postage and
the disk itself dictate that I charge
an additional $3 for mail service).
I have gleaned vast knowledge with
this little project, and I will share
it along with my other projects,
including my machine language monitor/
disassembler which I used to debug my
game, if you will be so kind as to
help support my efforts.